Tokiwa, Takuji

写真a

Affiliation

Graduate School of Media and Governance ( Shonan Fujisawa )

Position

Project Professor (Non-tenured)

Profile 【 Display / hide 】

  • Takuji Tokiwa was born in Osaka in 1973. In 1997 I graduated from Osaka University of Arts Music Department Music Arts Course. He entered the International Academy of Media Arts and Sciences (IAMAS) in 1999 and dropped out the following year. In 2001, he completed a master's course at the Graduate School of Policy and Media, Keio University. I dropped out my doctoral course in 2007. He studied electro-acoustic music at Prof. Satoshi Shimura at Osaka University of Arts, computer music at Prof. Masahiro Miwa and Dr. Eric Lyon at IAMAS, Prof. Toru Iwatake at Keio University. Since 2003, he was a project researcher at Cyber ​​Assist Research Center, National Institute of Advanced Industrial Science and Technology, science specialist at Miraikan - the National Museum of Emerging Science and Innovation, project researcher at Graduate School of Frontier Sciences, The University of Tokyo and Graduate School Of Engineering, The University of Tokyo, CREST researcher at Future University of Hakodate, director of research and development at Alliance Port LLC., Project lecturer at Graduate School of System Design and Management, Keio University, project lecturer at Graduate School of Media and Governance , Keio University. Currently he has project associate professor at Graduate School of Media and Governance, Keio University and Project senior researcher at SFC Research Institute at Keio University. He is involved in the planning, design and implementation of events related to Public Understanding for Research (PUR), management of research and development projects, evaluation of requirements definition and interaction by qualitative research law, development of content management system. Member of Association of Computational Machinery, Human Interface Society Japan, The Japan Society For Research Policy and Innovation Management. .

Career 【 Display / hide 】

  • 2026.04
    -
    Present

    Keio University, Graduate School of Media and Governance, Project Professor

 

Research Areas 【 Display / hide 】

  • Informatics / Human interface and interaction

Research Keywords 【 Display / hide 】

  • COI-NEXT

  • Center of Innovation

  • センターオブイノベーション

  • 共創の場形成支援プログラム

 

Books 【 Display / hide 】

  • 大学1年生からのプロジェクト学習の始めかた

    常盤, 拓司, 西山, 敏樹, 慶應義塾大学出版会, 2019.11,  Page: 125p

  • 実地調査入門 : 社会調査の第一歩

    西山, 敏樹, 常盤, 拓司, 鈴木, 亮子, 慶應義塾大学教養研究センター, 慶應義塾大学出版会, 2015.09,  Page: 140p

Papers 【 Display / hide 】

  • 大型ペレット式3Dプリンタを活用したプラスチック資源循環の地域実践

    田中 浩也, 湯浅 亮平, 荒井 将来, 守矢 拓海, 常盤 拓司, 青木 まゆみ, 益山 詠夢, 柚山 精一, 橘 和子, 釡井 正太郎, 高橋 昭人

    Keio SFC journal (慶應SFC学会)  23 ( 2 ) 48 - 66 2023

    ISSN  13472828

     View Summary

    type:text

  • Personal, physical, social, and creative contextual design for art education: How to achieve fun in art education for children

    Satoru Tokuhisa, Yusuke Kamiyama, Takuji Tokiwa

    Computers in Entertainment (Association for Computing Machinery)  11 ( 4 )  2014.12

    Accepted,  ISSN  1544-3981

  • Earthlings Attack!: A ball game using human body communication

    Masato Takahashi, Charith Lasantha Fernando, Yuto Kumon, Shuhey Takeda, Hideaki Nii, Takuji Tokiwa, Maki Sugimoto, Masahiko Inami

    ACM International Conference Proceeding Series  2011

    Accepted

  • A Control Method for Robots with Display-Based Computing

    Yasu Kentaro, Nagaya Naohisa, Tokiwa Takuji, Sugimoto Maki, Inami Masahiko

    Transactions of the Virtual Reality Society of Japan (THE VIRTUAL REALITY SOCIETY OF JAPAN)  16 ( 2 ) 181 - 188 2011

    Accepted,  ISSN  1344-011X

     View Summary

    This paper proposes a method to control robots using an imaging display. In this method, a multi-robot controlling system can be constructed with a simple method. Graphic displays are no longer screens just for human, but are also for robots. It is able to consider display as a device that provide visual information to human and robots simultaneously. Additional to that, people who don't have any programming skills can manipulate robots by editing images using an animation software. We think this method enhances and enriches interaction around table-top displays. Tangible devices that can be manipulated by humans can also be controlled by this system.

  • Control Method with Bristling Effect Induced by Vibration

    UEMA Yuji, FURUKAWA Masahiro, TOKIWA Takuji, SUGIMOTO Maki, INAMI Masahiko

    Computer Software (Japan Society for Software Science and Technology)  28 ( 2 ) 153 - 161 2011

    Accepted,  ISSN  0289-6540

     View Summary

    This paper describes an attitude control method of fur surface for an interface covered with fur material. Chimpanzees and cats are known as animal which assumes a threat posture as one of their communication ways. When they adopt a threading posture, they raise their hair. As this phenomenon is also perceptible to human, it can be useful element for human user interface. Therefore, we set our goal to achieve a control method of fur surface and apply the method to interfaces with fur. With this method, we achieved rapidly changing of hair attitude. Also, through user study, we confirmed that the method is feasible approach for vision perception.

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Papers, etc., Registered in KOARA 【 Display / hide 】

Reviews, Commentaries, etc. 【 Display / hide 】

  • Possibilities and Issues of "FAB Nursing"

    常盤 拓司, 宮川 祥子

    ヒューマンインタフェース学会誌 = Human interface = Journal of Human Interface Society (ヒューマンインタフェース学会)  18 ( 3 ) 191 - 195 2016

    Lead author,  ISSN  1344-7254

  • Creative Playlist Sharing : Designing Communication by Exchanging Playlists

    市村 真理子, 常盤 拓司, 杉本 麻樹, 奥出 直人, 稲見 昌彦

    情報処理学会研究報告 (情報処理学会)  2010 ( 6 ) 1 - 6 2011.04

    ISSN  2186-2583

     View Summary

    Creative Playlist Sharing は恋人や友人に自分の作ったプレイリストをプレゼントすることで,相手との距離感を縮めるアプリケーションである.題名,プレイリスト,写真,メッセージを一つのパッケージとしてプレゼントをすることができる携帯端末用アプリケーションのプロトタイプを行った.本研究ではカセットテープを日常的に使用していた世代に対して質的調査を行いその時代における音楽共有コミュニケーションの付加価値の分析を行い本アプリケーションの設計を行った.また,調査に基づくプロトタイプの作成とユーザースタディを行った.Creative Playlist Sharing is the iPhone Application which can create a feeling of intimacy between two individuals by exchanging the Creative Playlist. In the past, we were able to create the feeling through exchanging physical mixed tapes. In Creative Playlist Sharing, you can make Creative Playlist which contains a title, music, photos and message. And also, you can share the Creative Playlist with your favorite person when you are near the person. This paper presents the concept of Creative Playlist Sharing and shows the results of user study with the Creative Playlist Sharing prototype.

  • MyMagazine : The Personalization of Digital Magazines by Using Faces

    朱 景華, 近藤 誠, 筧 豪太, 常盤 拓司, 杉本 麻樹, 稲見 昌彦

    情報処理学会研究報告 (情報処理学会)  2010 ( 6 ) 1 - 6 2011.04

    ISSN  2186-2583

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    日常生活において,ファッション情報の獲得手段として,ファッション誌は挙げられる.人によって生活スタイルが異なるため,同じファッション誌に載っている情報が全て使えるとは限らない.そこで,本研究では顔に着目し,ユーザと雑誌のモデルの顔画像の置換により雑誌をパーソライズすることで,ユーザが雑誌に載っている服を着ているようなイメージを提供することが可能な MyMagazine を提案する.In our daily life, We can get fashion information from fashion magazines. Different people have different lifestyles, and it is likely that those people will not use every single information inside that magazine. So we provide an application for a personalized digital magazine by using faces, which assists people to judge whether the clothes in the magazines fit themselves well or not.

  • "Sweets Assemblance" Support Application Considering Actual Food Features

    須佐 雄輝, 小泉 直也, 上間 裕二, 常盤 拓司, 杉本 麻樹, 稲見 昌彦

    情報処理学会研究報告 (情報処理学会)  2010 ( 6 ) 1 - 6 2011.04

    ISSN  2186-2583

     View Summary

    パーソナルファブリケーションに代表されるような,個人の手によって行う創造活動が増えている.その結果,食分野においても,「キャラ弁」 などの文化が生まれてきた.そこで,食品による創造活動に着目し,菓子による造形のワークショップを開き,観察を行った.その観察から 「菓子組み」 の価値を見つけ出し,その実現に必要となる機能を抽出した.それらをシステムの設計指針として菓子組みを支援する造形アプリケーションの開発を行った.It has become popular to do creative work by one's own hands, for example a culture known as "Personal Fabrication". As a result, in the field of food, it has also burn a culture that creates "Characterized" lunch boxes. Therefore, we focused on the creative works of food, and held a creative workshop using sweets, then we observed it. From the observation, we discovered a value of "Sweets Assemblance", and we extracted features to realize the sweets as-semblance. we regarded them as a design guide, and we developed a sweets assemblance support application.

  • 予感研究所3の報告

    常盤 拓司, 橋本 典久, 森田 菜絵, 鳥海 希世子, 大谷 智子

    日本バーチャルリアリティ学会誌 = Journal of the Virtual Reality Society of Japan 15 ( 3 ) 180 - 180 2010.09

    ISSN  1342-6680

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Memberships in Academic Societies 【 Display / hide 】

  • 研究・イノベーション学会, 

    2026.06
    -
    Present
  • The Imaging Society of Japan, 

    2019
    -
    Present